Welcome to Fire Emblem General!
What is Fire Emblem?
Fire Emblem is a long-running SRPG series by Intelligent Systems. The series is mostly known for having a wide array of unique characters and permanent death when units are lost. The player generally controls a small force against an evil empire, forming a motley crew along the way. Character interaction is a highlight in many of the games. All games feature a Medieval-ish setting with fantasy elements, although most games are not directly related to eachother.
What game should I start with?
This topic is highly debated within /feg/. Now that Awakening is out, it would probably be the best place to start if you have a 3DS. It combines many elements from the other games, and has a wide range of difficulties, so newcomers can start where they feel comfortable. Unfortunately there is no 3DS emulation, so if you don't have one, you won't be able to play Awakening.
Many /feg/gots consider the DS game Fire Emblem: Shadow Dragon, AKA FE11, to be a good starting point. It is a remake of the first game in the series. There is a tutorial for FE beginners (on 'normal' difficulty) and the game has rather simplistic gameplay, even for FE. The game has a good interface and makes use of the DS' two screens.
Fire Emblem: The Sacred Stones (FE8) for the GBA is another good starting point. It explains the mechanics sufficiently and is very easy. Units have more characterization than in FE11. Give this a try if you find FE11 to be too dry for you.
Fire Emblem: Blazing Sword (FE7), released as "Fire Emblem" for the GBA in the west, is also a common starting point (although that might be partially due to nostalgia). Since it was the first one released to us dirty stupid Westerners, there is a lengthy, mandatory tutorial that will drill in the series' mechanics so you never forget it. This makes it a decent choice for younger relatives and the like.
How are the games related to each other?
FE1 has been remade in FE3 ("book 1") and again as FE11.
FE2 is a sidestory to FE1 that takes place shortly afterwards (but before FE3) on a different continent with a completely unrelated story. Some playable characters from FE1 return.
FE3 "book 2" has been remade as FE12 and is a direct sequel to FE1. Most playable characters from FE1 return.
FE4 is set in a world unrelated to the previous games.
FE5 is a "midquel" of FE4. It is on a smaller scale then the previous game in terms of both geographical size and timespan. The main character of FE5 was a somewhat important character in FE4 and some other characters return.
FE6 is set in another unrelated world.
FE7 is a prequel to FE6. Many characters are parents of FE6 characters, and a few characters return.
FE8 is set in another unrelated world, with no direct link to any other game.
FE9 is set in another unrelated world.
FE10 is a sequel to FE9. The game shifts the focus several times as it is split in four parts. New characters are introduced and (basically) all the old ones return.
FE11: see FE1
FE12: see FE3
FE13 is out now. It is set in the same world as FE1/3/11/12, but thousands of years in the future. However, you don't need any knowledge of any of the other games to understand the plot. If you have, though, there are several references to all of the games through the SpotPass and DLC content.
What is FE# about? Is it good? Should I play __?
FE1: Ankoku Ryu no Hikari no Tsurugi(Dark Dragon and Sword of Light) - NES The game that started it all. Features Marth, an exiled prince, fighting a war to defeat the dark dragon and overthrow the evil empire (all without pants). In addition to the core gameplay elements, many character archetypes and the basic plot for many FE games come from this game. It is advisable to play the remakes first, as they have significantly improved gameplay and interface. Play it if you want to experience the series' origin.
FE2: Gaiden - NES Deviates from typical Fire Emblem gameplay in a number of ways, but is nonetheless a good game. The story concerns two separate armies and the focus alternates between the two. Many of the elements introduced in FE2 eventually reappeared in later games, including a traversable world map, optional battles, branched promotion, multiple promotions, and multiple armies. Other elements, such as the item/weapon system and the ability to explore villages (and the like), have not returned. Grinding is possible but definitely not required.
FE3: Monshou no Nazo(Mystery of the Emblem) - SNES Contains two parts, called "books": a remake of FE1 and an entire new adventure starring Marth once again. Book 1 and 2 are remade as FE11 and FE12, respectively. Some people prefer FE3 over the remakes (particularly over FE11), but the remakes are more refined and have more features.
FE4: Seisen no Keifu(Geneology of the Holy War) - SNES Has a good story, good gameplay (several new elements), and great music. Notably, the maps in FE4 are immense; fighting your way across an entire country in a single map is quite an experience. The changes to traditional FE gameplay (non-shared inventory, arenas at the castles, etc) complement eachother nicely. One significant feature is the ability to pair up units of opposite genders; do this to get significant bonuses later on. Highly recommended.
BS Fire Emblem: Akaneia Saga - Satellaview Some downloadable FE3-related maps. Gameplay is the same as FE3. Also remade in FE12. Apparently it is labeled internally as FE5, meaning all the below games are "officially" one higher (e.g. New Mystery is "the thirteenth game in the series," as stated in the Iwata Asks). But to avoid any confusion, just refer to the numbers we've been using all along.
FE5: Thracia 776 - SNES Has great gameplay and is one of the most difficult FE games. The difficulty arises from good level design, and an understanding of the game's mechanics makes a huge difference, so the difficulty isn't a bad thing. Has some new and some refined mechanics that make the gameplay great; some interesting mechanics are unique to this game. A midquel to FE4 (play that first), the story is pretty well done. The lord of FE5 isn't as strong as he was in FE4. By the way, the FE5 translation patch is kind of shit7wr8wrbfd IN AMERICA. Still, a great game.
FE6:Fuuin no Tsurugi(Sword of Seals) - GBA The one with Roy. The story is pretty generic. On the difficult side of games; the true end is easy to miss, Roy is just as mediocre as he is in SSBM, and random enemies are a bit more threatening than in FE7 and FE8. The GBA games remove a lot of mechanics that were in FE4 and 5, but are still more complex than FE1-3. The GBA games have "support" conversations for characterization and gameplay bonuses (like FE4, but refined). If you want to play FE6 on hard mode first, download a completed save file.
FE7: Fire Emblem (Blazing Sword) - GBA The first one released in the west. The extensive tutorial is helpful for beginners, but is a pain for everyone else; it's recommended to download a completed save file so you can skip it (start with Lyn's story on hard mode, then do Eliwood's story; Hector's route is an alternate retelling of Eliwood's). Overall, the game is pretty easy. Despite being a prequel to FE6, you can play them in any order. The story is atypical for FE, but do yourself a favour and don't think too hard about it.
FE8: The Sacred Stones - GBA Very easy, making it another good entry point. Typical story, but distinct routes and better characterization spice it up a little. The route split and the presence of branching promotion paths result in good replay value.
FE9: Path of Radiance - Gamecube Featuring Ike. /feg/'s favorite FE! Good characters and gameplay, but very easy; the hardest difficulty is missing in the western release. Brings back skills from FE4&5 and adds some new mechanics. The story is pretty good for a FE game, too. Definitely try this one out.
FE10:Radiant Dawn - Wii FE10 is a direct sequel to FE9. Very good gameplay, has the largest cast of playable characters (though availability is an issue), and is the longest (in terms of chapters) FE game yet. Lack of supports and a questionable (read: terrible) storyline are points of contention. Shifts story focus several times to follow different armies. You need to download a completed save file to play the hardest difficulty mode, and said difficulty mode is stupid because it removes staple features.
FE11:Shadow Dragon - DS A very faithful remake. While the simplistic gameplay makes it a great introduction to the series, it came as a disappointment to most fans; many missed the newer mechanics and the characterization found in more recent titles. Additionally, the story is largely unchanged. The interface is improved, there are some new mechanics (reclass, though some dislike how it eliminates units' niches) and there is some new content, but to access the added chapters you have to kill off most of your army (very counter-intuitive). Also, there is a new prologue/tutorial, but it's only available on the easiest difficulty. One of the good points is the addition of multiple difficulty levels. Also, the music is pretty good.
FE12:Shin Monshou no Nazo (New Mystery of the Emblem) - DS A better remake than FE11. Allows you to create a character "My Unit" (MU) to insert into the game to traipse about with Marth. Adds a prologue, some side chapters, and some downloadable maps. Other than My Unit, improved features over FE11 include added conversations between characters, no stupid sidequest requirements, and an even harder hardest difficulty. Some stuff is unlocked on completion, but you don't want to start with the hardest difficulty anyways. Also contains the BS Fire Emblem maps. Recommended that you play FE11 (or equivalent) first.
FE13: Awakening - 3DS The newest game in the series, and the biggest combination of the older games' mechanics. Skills return, and Supports go to an S level, the player once again gets to make an MU, and marriage and children return. Additional characters and bonus chapters have been added through SpotPass and DLC. Out in Japan, Confirmed for a February 4th, 2013 release in North America and an April 2013 release in Europe.
Oh, and sort of related: TearRing Saga - PSX The original creator of Fire Emblem left to form his own company, made this, and was sued for it being too similar to Fire Emblem. Nevertheless, it's a good game. The story, like FE2, features two lords and an alternating perspective. One lord is going about the typical FE quest and the other helps out while adventuring. They cross paths a few times and can exchange party members, items, and gold. The story is pretty good, but is marred by a horrible translation patch (it really falls apart after the first few chapters and freezes at the top of a tower; switch to an unpatched ROM to get past). The gameplay is also quite good, including a nice skill system.
There's a sequel to TearRing, but it isn't all that much like FE and isn't translated at all.
Where do I get translated ROMs for FE1-6 + 12? / How can I play them?
Useful links section.
How do I get FE9 to run on my computer? Where can I find an ISO?
Useful links section. Gamecube/Wii emulation requires a decent to powerful computer. You'd be better off checking Emulation general, or the respective dolphin pages for each game for more information on the requirements to run them.
Where do I get completed save files for FE6, 7, 10, and 12 (with downloaded content)?
they're probably on gamefaqs somewhere. [SOMEONE MAKE A DOWNLOAD LINK!]
My unit just died! ;_;
Unless you are playing on Casual mode in FE12 or 13 or you restart the chapter, they're gone for good. Death is permanent. ;_;7
What units should I use?
Use the characters you like. The games are beatable using just about anyone.
This Jeigan/Marcus/etc. guy is really good! Why bother with anyone else?
Often you get a strong character you can use as a crutch, but you should build up several units because you might reach a point where one good character isn't enough. Furthermore, these "crutch" characters often have low growth rates so they'll eventually be outclassed by others.
What level should I promote my characters?
Whenever you feel you need the boost. No need to be super conservative; you generally don't reach the level cap for most characters. But if you want some characters to be really good at endgame, wait a while before promoting.
How do I get supports?
Hoo boy. Just leave two compatible units directly next to each other(not diagonal) for a set amount of turns, the amount of turns differs based on the characters. You can't get supports in Lyn Mode for FE7(the first 10 chapters). [Check Serenes for more information.]
What does Affinity affect?
Affinity affects the stat bonuses characters receive from Supports.
How is my character looking?
Go to Serenes and look at the averages.
What is this "Serenes"?
It's a good source of FE-related information. Forums have some faggots, but they're probably not all bad. But please don't whine about any drama that happens in their forums; not only do we not care, anyone who does care would see it over there.
What should I do for a challenge run?
Aside from just trying to beat the game, you could try a no-restart run, using different units (maybe use some specific criteria to pick them), attempt to maximize you rank / minimize your turn count, etc. Or play a different game or a hack.
Which hack should I play?
Elibian Nights and FE Girls are the best in story and gameplay respectively. Gheb Saga if you're in middle school.
TactHack is a hack in process, written and designed by /feg/. It notably features a playable Tactician and a lot of dirty tricks that add up to make one of the harder GBA Fire Emblems.
FE6-8 all have several hacks that also try to fix balance issues or simply make it harder:
The FE8 and FE7 Rebalance tweak the game to improve underpowered units, both player and enemy.
Onmi has made two hacks for FE6: One simply lets Roy promote after chapter 16 so he's not dead weight, and his Rebalance completely reworks the game to add some characters, chapters, true Canto, and combines the Route Splits (in progress).
Feggot Emblem fixes a few problems and makes the three games all disgustingly hard. (If you play FE7 Feggot Edition you need to go Lyn Hard Mode.)
Also, there are some hacks that just improve GBA games' sprites and animations.
What hack is this?
It's probably FE Girls.
In Fire Emblem Girls, how do I-
Stop. Check here before you say a word.
Fire Emblem Girls keeps crashing at this new chapter.
Mash Start every time you finish a chapter.
Where can I get this ROM/hack?
Google
I wanna make my own hack!
Then you should probably read these links:
Blazer's guide to everything hacking related
Arch's guide to event editing
OK, now I know how to hack, where do I get the tools?
Here you go.
What is with the "Professional Motherfuckers" thing?
Someone made a hack where Wallace referred to Kent and Sain as such. Another name for the Christmas Knights. Which is a term referring to the Cain / Abel archetype starting cavaliers.
Tires don exits / I have little knowledge of low-turn-count playthroughs but somehow have unimaginable knowledge in this regard / I don't understand how tier lists work
In FE, tier lists are often used to rank the contribution of characters towards a playthrough in which the primary goal is to minimize the number of turns required to complete the game (or something like that, ask Serenes). That order is only relevant for a certain type of playthrough and has no bearing on your enjoyment of the game. FE is a series with many possible strategies, and different units may be more or less useful for your playstyle. Also, you could have good or bad luck with the random growths of your units. Please do not display your own ignorance by making unfounded criticisms of tier lists. And if you do think you have a valid criticism of a tier list placement, you're better off posting it on Serenes, where you can debate with people who care.
If you don't have horses that ride on horses to double their horsepower, you're a faggot / Stop liking character X, I don't like them.
FE is a series that accommodates many different playstyles. Some people use units they like, not everyone wants to go as fast as possible, etc.
You're a pedophile if you like X character
It's cool man, she said she's 1000. And she's 2D. And this is 4chan.
Can I deploy all of my units?
No, sire.
... WHY NOT?
No, sire.
/FEG/ THREADS ARE/HAVE ALWAYS BEEN SHIT
Sucks
Source
Source2
Fire Emblem is a long-running SRPG series by Intelligent Systems. The series is mostly known for having a wide array of unique characters and permanent death when units are lost. The player generally controls a small force against an evil empire, forming a motley crew along the way. Character interaction is a highlight in many of the games. All games feature a Medieval-ish setting with fantasy elements, although most games are not directly related to eachother.
What game should I start with?
This topic is highly debated within /feg/. Now that Awakening is out, it would probably be the best place to start if you have a 3DS. It combines many elements from the other games, and has a wide range of difficulties, so newcomers can start where they feel comfortable. Unfortunately there is no 3DS emulation, so if you don't have one, you won't be able to play Awakening.
Many /feg/gots consider the DS game Fire Emblem: Shadow Dragon, AKA FE11, to be a good starting point. It is a remake of the first game in the series. There is a tutorial for FE beginners (on 'normal' difficulty) and the game has rather simplistic gameplay, even for FE. The game has a good interface and makes use of the DS' two screens.
Fire Emblem: The Sacred Stones (FE8) for the GBA is another good starting point. It explains the mechanics sufficiently and is very easy. Units have more characterization than in FE11. Give this a try if you find FE11 to be too dry for you.
Fire Emblem: Blazing Sword (FE7), released as "Fire Emblem" for the GBA in the west, is also a common starting point (although that might be partially due to nostalgia). Since it was the first one released to us dirty stupid Westerners, there is a lengthy, mandatory tutorial that will drill in the series' mechanics so you never forget it. This makes it a decent choice for younger relatives and the like.
How are the games related to each other?
FE1 has been remade in FE3 ("book 1") and again as FE11.
FE2 is a sidestory to FE1 that takes place shortly afterwards (but before FE3) on a different continent with a completely unrelated story. Some playable characters from FE1 return.
FE3 "book 2" has been remade as FE12 and is a direct sequel to FE1. Most playable characters from FE1 return.
FE4 is set in a world unrelated to the previous games.
FE5 is a "midquel" of FE4. It is on a smaller scale then the previous game in terms of both geographical size and timespan. The main character of FE5 was a somewhat important character in FE4 and some other characters return.
FE6 is set in another unrelated world.
FE7 is a prequel to FE6. Many characters are parents of FE6 characters, and a few characters return.
FE8 is set in another unrelated world, with no direct link to any other game.
FE9 is set in another unrelated world.
FE10 is a sequel to FE9. The game shifts the focus several times as it is split in four parts. New characters are introduced and (basically) all the old ones return.
FE11: see FE1
FE12: see FE3
FE13 is out now. It is set in the same world as FE1/3/11/12, but thousands of years in the future. However, you don't need any knowledge of any of the other games to understand the plot. If you have, though, there are several references to all of the games through the SpotPass and DLC content.
What is FE# about? Is it good? Should I play __?
FE1: Ankoku Ryu no Hikari no Tsurugi(Dark Dragon and Sword of Light) - NES The game that started it all. Features Marth, an exiled prince, fighting a war to defeat the dark dragon and overthrow the evil empire (all without pants). In addition to the core gameplay elements, many character archetypes and the basic plot for many FE games come from this game. It is advisable to play the remakes first, as they have significantly improved gameplay and interface. Play it if you want to experience the series' origin.
FE2: Gaiden - NES Deviates from typical Fire Emblem gameplay in a number of ways, but is nonetheless a good game. The story concerns two separate armies and the focus alternates between the two. Many of the elements introduced in FE2 eventually reappeared in later games, including a traversable world map, optional battles, branched promotion, multiple promotions, and multiple armies. Other elements, such as the item/weapon system and the ability to explore villages (and the like), have not returned. Grinding is possible but definitely not required.
FE3: Monshou no Nazo(Mystery of the Emblem) - SNES Contains two parts, called "books": a remake of FE1 and an entire new adventure starring Marth once again. Book 1 and 2 are remade as FE11 and FE12, respectively. Some people prefer FE3 over the remakes (particularly over FE11), but the remakes are more refined and have more features.
FE4: Seisen no Keifu(Geneology of the Holy War) - SNES Has a good story, good gameplay (several new elements), and great music. Notably, the maps in FE4 are immense; fighting your way across an entire country in a single map is quite an experience. The changes to traditional FE gameplay (non-shared inventory, arenas at the castles, etc) complement eachother nicely. One significant feature is the ability to pair up units of opposite genders; do this to get significant bonuses later on. Highly recommended.
BS Fire Emblem: Akaneia Saga - Satellaview Some downloadable FE3-related maps. Gameplay is the same as FE3. Also remade in FE12. Apparently it is labeled internally as FE5, meaning all the below games are "officially" one higher (e.g. New Mystery is "the thirteenth game in the series," as stated in the Iwata Asks). But to avoid any confusion, just refer to the numbers we've been using all along.
FE5: Thracia 776 - SNES Has great gameplay and is one of the most difficult FE games. The difficulty arises from good level design, and an understanding of the game's mechanics makes a huge difference, so the difficulty isn't a bad thing. Has some new and some refined mechanics that make the gameplay great; some interesting mechanics are unique to this game. A midquel to FE4 (play that first), the story is pretty well done. The lord of FE5 isn't as strong as he was in FE4. By the way, the FE5 translation patch is kind of shit7wr8wrbfd IN AMERICA. Still, a great game.
FE6:Fuuin no Tsurugi(Sword of Seals) - GBA The one with Roy. The story is pretty generic. On the difficult side of games; the true end is easy to miss, Roy is just as mediocre as he is in SSBM, and random enemies are a bit more threatening than in FE7 and FE8. The GBA games remove a lot of mechanics that were in FE4 and 5, but are still more complex than FE1-3. The GBA games have "support" conversations for characterization and gameplay bonuses (like FE4, but refined). If you want to play FE6 on hard mode first, download a completed save file.
FE7: Fire Emblem (Blazing Sword) - GBA The first one released in the west. The extensive tutorial is helpful for beginners, but is a pain for everyone else; it's recommended to download a completed save file so you can skip it (start with Lyn's story on hard mode, then do Eliwood's story; Hector's route is an alternate retelling of Eliwood's). Overall, the game is pretty easy. Despite being a prequel to FE6, you can play them in any order. The story is atypical for FE, but do yourself a favour and don't think too hard about it.
FE8: The Sacred Stones - GBA Very easy, making it another good entry point. Typical story, but distinct routes and better characterization spice it up a little. The route split and the presence of branching promotion paths result in good replay value.
FE9: Path of Radiance - Gamecube Featuring Ike. /feg/'s favorite FE! Good characters and gameplay, but very easy; the hardest difficulty is missing in the western release. Brings back skills from FE4&5 and adds some new mechanics. The story is pretty good for a FE game, too. Definitely try this one out.
FE10:Radiant Dawn - Wii FE10 is a direct sequel to FE9. Very good gameplay, has the largest cast of playable characters (though availability is an issue), and is the longest (in terms of chapters) FE game yet. Lack of supports and a questionable (read: terrible) storyline are points of contention. Shifts story focus several times to follow different armies. You need to download a completed save file to play the hardest difficulty mode, and said difficulty mode is stupid because it removes staple features.
FE11:Shadow Dragon - DS A very faithful remake. While the simplistic gameplay makes it a great introduction to the series, it came as a disappointment to most fans; many missed the newer mechanics and the characterization found in more recent titles. Additionally, the story is largely unchanged. The interface is improved, there are some new mechanics (reclass, though some dislike how it eliminates units' niches) and there is some new content, but to access the added chapters you have to kill off most of your army (very counter-intuitive). Also, there is a new prologue/tutorial, but it's only available on the easiest difficulty. One of the good points is the addition of multiple difficulty levels. Also, the music is pretty good.
FE12:Shin Monshou no Nazo (New Mystery of the Emblem) - DS A better remake than FE11. Allows you to create a character "My Unit" (MU) to insert into the game to traipse about with Marth. Adds a prologue, some side chapters, and some downloadable maps. Other than My Unit, improved features over FE11 include added conversations between characters, no stupid sidequest requirements, and an even harder hardest difficulty. Some stuff is unlocked on completion, but you don't want to start with the hardest difficulty anyways. Also contains the BS Fire Emblem maps. Recommended that you play FE11 (or equivalent) first.
FE13: Awakening - 3DS The newest game in the series, and the biggest combination of the older games' mechanics. Skills return, and Supports go to an S level, the player once again gets to make an MU, and marriage and children return. Additional characters and bonus chapters have been added through SpotPass and DLC. Out in Japan, Confirmed for a February 4th, 2013 release in North America and an April 2013 release in Europe.
Oh, and sort of related: TearRing Saga - PSX The original creator of Fire Emblem left to form his own company, made this, and was sued for it being too similar to Fire Emblem. Nevertheless, it's a good game. The story, like FE2, features two lords and an alternating perspective. One lord is going about the typical FE quest and the other helps out while adventuring. They cross paths a few times and can exchange party members, items, and gold. The story is pretty good, but is marred by a horrible translation patch (it really falls apart after the first few chapters and freezes at the top of a tower; switch to an unpatched ROM to get past). The gameplay is also quite good, including a nice skill system.
There's a sequel to TearRing, but it isn't all that much like FE and isn't translated at all.
Where do I get translated ROMs for FE1-6 + 12? / How can I play them?
Useful links section.
How do I get FE9 to run on my computer? Where can I find an ISO?
Useful links section. Gamecube/Wii emulation requires a decent to powerful computer. You'd be better off checking Emulation general, or the respective dolphin pages for each game for more information on the requirements to run them.
Where do I get completed save files for FE6, 7, 10, and 12 (with downloaded content)?
they're probably on gamefaqs somewhere. [SOMEONE MAKE A DOWNLOAD LINK!]
My unit just died! ;_;
Unless you are playing on Casual mode in FE12 or 13 or you restart the chapter, they're gone for good. Death is permanent. ;_;7
What units should I use?
Use the characters you like. The games are beatable using just about anyone.
This Jeigan/Marcus/etc. guy is really good! Why bother with anyone else?
Often you get a strong character you can use as a crutch, but you should build up several units because you might reach a point where one good character isn't enough. Furthermore, these "crutch" characters often have low growth rates so they'll eventually be outclassed by others.
What level should I promote my characters?
Whenever you feel you need the boost. No need to be super conservative; you generally don't reach the level cap for most characters. But if you want some characters to be really good at endgame, wait a while before promoting.
How do I get supports?
Hoo boy. Just leave two compatible units directly next to each other(not diagonal) for a set amount of turns, the amount of turns differs based on the characters. You can't get supports in Lyn Mode for FE7(the first 10 chapters). [Check Serenes for more information.]
What does Affinity affect?
Affinity affects the stat bonuses characters receive from Supports.
How is my character looking?
Go to Serenes and look at the averages.
What is this "Serenes"?
It's a good source of FE-related information. Forums have some faggots, but they're probably not all bad. But please don't whine about any drama that happens in their forums; not only do we not care, anyone who does care would see it over there.
What should I do for a challenge run?
Aside from just trying to beat the game, you could try a no-restart run, using different units (maybe use some specific criteria to pick them), attempt to maximize you rank / minimize your turn count, etc. Or play a different game or a hack.
Which hack should I play?
Elibian Nights and FE Girls are the best in story and gameplay respectively. Gheb Saga if you're in middle school.
TactHack is a hack in process, written and designed by /feg/. It notably features a playable Tactician and a lot of dirty tricks that add up to make one of the harder GBA Fire Emblems.
FE6-8 all have several hacks that also try to fix balance issues or simply make it harder:
The FE8 and FE7 Rebalance tweak the game to improve underpowered units, both player and enemy.
Onmi has made two hacks for FE6: One simply lets Roy promote after chapter 16 so he's not dead weight, and his Rebalance completely reworks the game to add some characters, chapters, true Canto, and combines the Route Splits (in progress).
Feggot Emblem fixes a few problems and makes the three games all disgustingly hard. (If you play FE7 Feggot Edition you need to go Lyn Hard Mode.)
Also, there are some hacks that just improve GBA games' sprites and animations.
What hack is this?
It's probably FE Girls.
In Fire Emblem Girls, how do I-
Stop. Check here before you say a word.
Fire Emblem Girls keeps crashing at this new chapter.
Mash Start every time you finish a chapter.
Where can I get this ROM/hack?
I wanna make my own hack!
Then you should probably read these links:
Blazer's guide to everything hacking related
Arch's guide to event editing
OK, now I know how to hack, where do I get the tools?
Here you go.
What is with the "Professional Motherfuckers" thing?
Someone made a hack where Wallace referred to Kent and Sain as such. Another name for the Christmas Knights. Which is a term referring to the Cain / Abel archetype starting cavaliers.
Tires don exits / I have little knowledge of low-turn-count playthroughs but somehow have unimaginable knowledge in this regard / I don't understand how tier lists work
In FE, tier lists are often used to rank the contribution of characters towards a playthrough in which the primary goal is to minimize the number of turns required to complete the game (or something like that, ask Serenes). That order is only relevant for a certain type of playthrough and has no bearing on your enjoyment of the game. FE is a series with many possible strategies, and different units may be more or less useful for your playstyle. Also, you could have good or bad luck with the random growths of your units. Please do not display your own ignorance by making unfounded criticisms of tier lists. And if you do think you have a valid criticism of a tier list placement, you're better off posting it on Serenes, where you can debate with people who care.
If you don't have horses that ride on horses to double their horsepower, you're a faggot / Stop liking character X, I don't like them.
FE is a series that accommodates many different playstyles. Some people use units they like, not everyone wants to go as fast as possible, etc.
You're a pedophile if you like X character
It's cool man, she said she's 1000. And she's 2D. And this is 4chan.
Can I deploy all of my units?
No, sire.
... WHY NOT?
No, sire.
/FEG/ THREADS ARE/HAVE ALWAYS BEEN SHIT
Sucks
Source
Source2